00:00:00
Sons.Of.The.Forest-森林之子
steamcmd
cmd
steamcmd +login anonymous +app_update 2465200 validate +quit启动命令
cmd
SonsOfTheForestDS.exe -dedicatedserver.SkipNetworkAccessibilityTest true -verboseLogging游戏配置
用户➡Administrator➡AppData➡LocalLow➡Endnight➡SonsOfTheForestDS
cfg
{
"IpAddress": "0.0.0.0",
"GamePort": 8766,
"QueryPort": 27016,
"BlobSyncPort": 9700,
"ServerName": "服务器名称",
"MaxPlayers": 8,
"Password": "",
"LanOnly": false,
"SaveSlot": 1,
"SaveMode": "Continue",
"GameMode": "Normal",
"SaveInterval": 600,
"IdleDayCycleSpeed": 0.0,
"IdleTargetFramerate": 5,
"ActiveTargetFramerate": 60,
"LogFilesEnabled": false,
"TimestampLogFilenames": true,
"TimestampLogEntries": true,
"SkipNetworkAccessibilityTest": false,
"GameSettings": {
"Gameplay.TreeRegrowth": true,
"Structure.Damage": true
},
"CustomGameModeSettings": {
"GameSetting.Multiplayer.Cheats": false,
"GameSetting.Multiplayer.PvpDamage": "normal",
"GameSetting.Vail.EnemySpawn": true,
"GameSetting.Vail.EnemyHealth": "normal",
"GameSetting.Vail.EnemyDamage": "normal",
"GameSetting.Vail.EnemyArmour": "normal",
"GameSetting.Vail.EnemyAggression": "normal",
"GameSetting.Vail.AnimalSpawnRate": "normal",
"GameSetting.Vail.EnemySearchParties": "normal",
"GameSetting.Environment.StartingSeason": "summer",
"GameSetting.Environment.SeasonLength": "default",
"GameSetting.Environment.DayLength": "default",
"GameSetting.Environment.PrecipitationFrequency": "default",
"GameSetting.Survival.ConsumableEffects": "normal",
"GameSetting.Survival.PlayerStatsDamage": "off",
"GameSetting.Survival.ColdPenalties": "off",
"GameSetting.Survival.StatRegenerationPenalty": "off",
"GameSetting.Survival.ReducedFoodInContainers": false,
"GameSetting.Survival.SingleUseContainers": true,
"GameSetting.Survival.BuildingResistance": "normal",
"GameSetting.Survival.CreativeMode": false,
"GameSetting.Survival.PlayersImmortalMode": false,
"GameSetting.FreeForm.ForcePlaceFullLoad": false,
"GameSetting.Construction.NoCuttingsSpawn": false,
"GameSetting.Survival.OneHitToCutTrees": false,
}
}配置参数
txt
以下是基础参数修改对照
"IpAddress": 服务器ip,不修改,保留默认
"GamePort": 服务器游戏端口,不修改,保留默认
"QueryPort": 服务器查询端口,不修改,保留默认
"BlobSyncPort": 服务器数据端口,不修改,保留默认
"ServerName": 服务器名称,可自行修改
"MaxPlayers": 服务器人数,目前已知最高8人
"Password": 服务器密码,可自行修改
"LanOnly": 保留默认
"SaveSlot": 保留默认
"SaveMode": 保留默认
"GameMode": Normal:正常;Hard:困难;Hardsurvival:艰难生存;Peaceful:和平;Custom:自定义
游戏难度,中途修改难度可能需要删除存档重新生成才可生效
"SaveInterval": 保留默认
"IdleDayCycleSpeed": 保留默认
"IdleTargetFramerate": 保留默认
"ActiveTargetFramerate":保留默认
"LogFilesEnabled": 保留默认
"TimestampLogFilenames": 保留默认
"TimestampLogEntries": 保留默认
"SkipNetworkAccessibilityTest": 保留默认
以下是难度参数修改对照
GameSetting.Multiplayer.Cheats(是否允许作弊)
可修改的值为true, false
GameSetting.Multiplayer.PvpDamage(pvp伤害)
可修改的值为off, reduced, normal
GameSetting.Vail.EnemySpawn(敌人)
可修改的值为true, false
GameSetting.Vail.EnemyHealth(敌人血量)
可修改的值为low, normal, high
GameSetting.Vail.EnemyDamage(敌人杀伤力)
可修改的值为low, normal, high
GameSetting.Vail.EnemyArmour(敌人盔甲)
可修改的值为low, normal, high
GameSetting.Vail.EnemyAggression(敌人敌意程度)
可修改的值为low, normal, high
GameSetting.Vail.EnemySearchParties(敌方搜寻队)
可修改的值为low, normal, high
GameSetting.Vail.AnimalSpawnRate(动物数量)
可修改的值为low, normal, high
GameSetting.Environment.StartingSeason(初始季节)
可修改的值为spring, summer, autumn, winter
GameSetting.Environment.SeasonLength(季节长度)
可修改的值为short, default, long, realistic
GameSetting.Environment.DayLength(日间长度)
可修改的值为short, default, long, realistic
GameSetting.Environment.PrecipitationFrequency(降雨频率)
可修改的值为low, default, high
GameSetting.Survival.PlayerStatsDamage(生存伤害)
可修改的值为off, normal, hard
GameSetting.Survival.ConsumableEffects(消耗品效果)
可修改的值为normal, hard
GameSetting.Survival.ColdPenalties(寒冷惩罚)
可修改的值为off, normal, hard
GameSetting.Survival.StatRegenerationPenalty(属性恢复惩罚)
可修改的值为off, normal, hard
GameSetting.Survival.ReducedFoodInContainers(容器中的食物更少)
可修改的值为true, false
GameSetting.Survival.SingleUseContainers(加载存档时容器不会重新填充)
可修改的值为true, false
GameSetting.Survival.BuildingResistance(建筑抵抗力)
可修改的值为low, normal, high
GameSetting.Survival.CreativeMode(创意模式)
可修改的值为true, false
GameSetting.Survival.PlayersImmortalMode(上帝模式)
可修改的值为true, false
GameSetting.FreeForm.ForcePlaceFullLoad(集体放置)
可修改的值为true,false
GameSetting.Construction.NoCuttingsSpawn(不生成木屑)
可修改的值为true, false
GameSetting.Survival.OneHitToCutTrees(即时间砍树)
可修改的值为true, false